CONTENTS

 

 

THE WORD (La Palabra: originally published in Dentro de la Viñeta – the Spanish journal of comics)

 

#2 “THE HORROR”

 

So, for two years you have been working with an editor to develop a concept, a set of characters and a scenario which can sustain a monthly comic book series for what you hope will be an indefinite period of time.

 

You have struggled heroically to mine the insane reality that you inhabit and extract and refine the vague hopes, fears and ideas with which you hope to fuel your inspiration; to trap them in sentences that demonstrate a strong commercial potential and a dramatic structure solid enough to convince the publisher to invest the money necessary to produce your work. 

 

You know that 90% of what you have written is bullshit; that the solid dramatic structure is built on the shifting sands of illusion; that the carefully plotted "initial story-lines" and emotionally engaging "character motivations" are ultimately phony, and that surely anyone must see that the marvelous architecture you propose can never be viable in reality. 

 

But the suckers believe you.  They buy it. 

 

An artist is employed and makes plans to sustain his family with the earnings your madness promises to generate.  Advance publicity is embarked upon.  The title of your masterpiece is disseminated amongst the comic community.  The work becomes a reality in the minds of readers and fellow creators before you have even written the first panel direction and faltering, throat-clearing copy.

 

The longer you delay, now, the heavier the terrible weight of expectation presses over you.  You have to begin.  You have reach out to that raw, ugly lump of clay before you, dig in your clumsy, brutish fingers and form it into a pleasing shape, breathe life into it, animate it, set it walking and talking, interacting with the world…

 

But first you must answer your e-mails, roll cigarettes, brew a gallon of fresh coffee.  And then your desk must be cleared, the virus-killer updated on your computer, the plants watered, the office redecorated, the park walked around, the car serviced, most of the money in your bank account spent to provide the final stimulus of necessity.

 

A week later, the clay remains a crude incoherent monster, the carefully titled word-processor file is still empty and The Horror sets in. 

 

The idea is unworkable.  The plot is a deranged mess of soggy spaghetti.  Maybe you had talent once, but you are burned out now.  The Word that empowered you has fled to inhabit a finer mind.  You are a fraud.  Admit it!  Forget pride!  Give up now!  Crawl off and die!

 

But it was for this moment of despair, experienced so many times before, that you taped the words of James Joyce below the screen of your computer.  You read them now, lighting a cigarette and taking a deep nicotine breath of resolve: 

 

"Write, damn you!  What the hell else are you good for!"

 

You obey.  Your fingers trembling fingers stalk the keyboard, hunting and pecking, developing confidence, getting a taste for the flavor of the words and shuffling them into sentences, rolling them around the tongue. 

 

Unconsciously, you slip into your story… and it slips into you. 

 

   War Baby is burning and running naked through a napalm curtain.  She is beautiful.  Billy Bad News reaches out for her.

   Ten-thousand miles away, his father's ancient bad-evil heart beats in perfect rhythm with his own.  Ten feet behind him, in the gun-door of a hovering Huey, Kid Gloves hikes his balls and beckons him, reptilian, to his execution.

   War Baby keeps running, leaving skin-tatters curling on Billy's hands; rags of virgin parchment too small to write on, even if there was anything left to say.

 

Later, you read back these first sentences and realize that the clay has taken pity on you, forced itself into rude life and identified itself through speech.  Your first character lives and is holding out his hand, offering to lead you into the endless possibilities of his story… 

 

What could be easier?  Just throw away your maps and follow where he,  and the other characters he introduces you to, lead you.  You don't need a plot.  You don't need to be constrained by your foolish promises.  The story already exists in its own reality.  You just have to discover it, travelling hopefully, taking notes as you go.  

 

How could you have doubted?  How could you have forgotten that The Word is your friend?  Trust it: it will not lead you astray, abandon you alone and struck dumb in some cul de sac of Babel…

 

Everything will be okay, now.  Honestly, it will…

 

©2000 Jamie Delano

 

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